Researchers in New Zealand
are conducting a study where video games are tested to treat depression. So
far, forty-four percent of those who played, what researchers call “SPARX,” saw
results and recovered from their depression. This type of treatment could prove
to be more accessible and encouraging to young adults whom may be more
reluctant to use conventional therapy. Computer therapy could also help in
anxiety disorders, where research indicates that computerized therapy has the
potential to provide effective and acceptable health care for mental disorders.
Right now, video
games have morphed into a huge entertainment mongrel that has difficulty
staying innovative and fresh. With the
difficulty video game companies and developers are faced with (pre and used
games, price cuts, delays, falling short of expected earrings, buy-outs/acquisitions,
and scandals), it is hard not to see the industry become just as cut-throat and
snobbish as the high-end clothing industry. Sticking to their guns and
constantly using bigger and better graphics makes it seem like another Steven
Spielberg movie (minus Steven Spielberg.) Most games are lacking depth or any
appealing factor besides big boobs, big explosions, and better graphics. Games
that do create a captivating environment and unique game play like Skyrim and Fez often get critiqued. However, the loudest opinion is not going
to be the majority, which is worrisome as the direction of video games has
decreasingly little inspirational or breath-taking excellence like when the
world first laid its hands on Super Mario
64 for the N64. Seeing 3D video games for the first time from a pixel 2D
perspective gave an ever-lasting impression that we have seen less and less of
in the gaming industry.
Forget computers, I am my own computer. |
So,
it is with much excitement to see video games take a path less trampled upon in
the way of science and mental health. It is like that anime Accel World where everyone lives in a world with a tech collar and
your eyes are the computer screens. Although we are far from that future, I can
see an era spiked with learning and knowledge in the use of video games.
However, it probably would be worded as “computerized” because it does not fall
in the stereotype of common video games of today. Mankind
will be able to learn with much more feasibility, rewards, and access to
knowledge than ever before. Research is already being conducted to apply
psychology into video games. Can you imagine being able to learn to properly
diet and eat just by playing a game? How about fix your car? Do your taxes?
Balance your check? The possibilities of what can happen are not limited but
rather endless! Once you steer it away from being just mere entertainment, you
open Pandora’s box to possibilities only imagined in science fiction.
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