I
have played numerous amounts of Massive
Multiplayer Online Game (MMO) from social to hack-n-slash and even though
there were some that did their best to come close to a perfect MMO, they each there
a faults. Drawing from my experience,
I’ve come up with a list of qualities that will make an amazing MMO.
1.
Character
Customization
Detailed Character Cutimization |
It can’t be left unsaid that no one wants to
look like the character next to them, so having the ability to create a unique
avatar that embodies the player in a virtual reality brings out a freedom that
players easily embrace and encourage. It is true that games like Skyrim require a huge amount of memory
to allow players to have freedom to change even the smallest features like the
shape of a nose or face, but this comes with a benefit. Unique customization
appeal to players innate inclination for self expression which always gets positive
commentary.
2.
No Lame
Quests
There
is nothing I hate more than quests that make no sense. Following wolves,
feeding cows or solo quests is redundant, frustrating, and boring causing a
huge distaste. Quests that go with a story or deviate from a story involving
fighting, searching, collecting, and exploring are good ideas but pushing
beyond the mediocre is even better. Adding twists to a quest and allowing players
to make decisions that will change the outcome will make completing quests more
exciting. Performing quests that involve killing 10 wolves to clear the farm
seems too simple and boring. However, battling monsters to get to the top of a
spiral hill to rescue a runaway orphan and safely retuning him/her is tricky,
challenging, and levels player s without them knowing.
3.
Unique
NPC Mechanism
Sorry Store is closed. Come back when it's open. |
I know Shenmue
is not an online game, but the NPC mechanism was awesome. They weren’t just
waiting around for you to come to them. Most of them time in Shenmue, if you wanted to talk to a
certain NPC, you had to know their schedule and/or find them in the town.
Granted, shopkeepers, merchants, and core people should be stationary, but
allowing a variety of different sales people every 10 hours would be
encouraging. A structure I enjoyed in Tales
of Graces f and Morrowind was the
reputation you have with the merchant; depending on your selling and buying
habits, your reputation with a specific merchant would affect your future
spending habits. Few online games use a
unique NPC mechanism that I believe would be an interesting aspect to any MMO.
4.
Awesome
Armor/ Clothing Options
Now that's a hero's outfit. |
I played Final
Fantasy XI and Aion a great deal
because I was working hard to obtain unique and flamboyant armor and clothing
to show off. Having a full body Tier 3 outfit was once a big accomplishment in WOW. That kind of recognition sparks
respect and a reputation when you’re the only one walking around with an armor
you can only get through a quest that is hard or happens once a year. Also,
accomplishing a certain craftsmanship level would yield a unique item based on
the level. In Final Fantasy XI, if
you’re cooking level was high enough you would receive a non-transferable
chief’s hat. Having armor designed to impress players is a big plus. If I’m a
level 80 Horde warlock, I want to look like a badass warlock with crazy
shoulder blades of fire and a giant cloak that shadows my character’s face but
gives it bright red glaring eyes. Let my armor glorify my effort!
5.
Secrets
and Easter Eggs
I
can’t say this enough; every area should be full of exploring possibilities and
new findings. I played the social MMO The
World based of the dothack series
and even though it only ran for a couple years, there were numerous amounts of
secrets that everyone was busy finding them all. There were less than 10 quests
available but so many secrets that nobody complained that there weren’t enough
quests. I remember finding secret areas with weird landscapes and rare items to
put in my house were so exciting, I had to show off to my friends. Easter eggs
and secrets build communities, so pump more of them into MMOs!
6.
Breathtaking
Landscapes/Great Graphics
Look Ma! I can see the sunset from inside my game! |
When
I first started Final Fantasy XI, I
was a super noob. I didn’t know anything at all, but I befriended a small
paladin Tarutaru who took me through the most exotic and beautiful places in
the game. They were hour long travels we had to take to get to these places,
but they were all worth the dying, running, and aggravation. The bond that
resulted was one that I treasure to this day. The effort that is taken in
making games look amazing never goes to waste. There are players that truly
appreciate the work developers put into when creating a world that is vast and
beautiful.
7.
Great
Sound
It should be a no brainer, but I thought to
add it anyway. There is nothing that hurts the senses more than appalling
background music. If I’m in a town, I don’t want to have to either mute my
speaker or get out of that town ASAP. Melodramatic background music isn’t good
either, even though at certain times the intensity of this music gets the
player going. If you’re a level 75 Warrior in FFXI fighting an ruthless boss with 4 parties of 8 people, that
music better be as epic as the moment. I personally am not big on sound
effects, but if it serves a purpose to emphasize a story then by all means.
8.
Class
System Alterations
It
gives me such pleasure when the character’s skills I acquire are predicated on
my choice. If I choose to acquire certain passive abilities that will make me a
better healer or maybe a tougher healer that choice should be up to me the
player. It should not be enforced because I decide to be a healer and therefore
am weak and should die easily. Games like Ragnarok
Online, allow players to change their stats according to their preferences.
So if I want to be a healer that has a higher defense, I should have that
liberty to do so. Class systems should also have the freedom to mix classes. In
Final Fantasy XI, you could have a
primary and secondary job; your primary job could be healer and your secondary
job could be a thief. You’d then have the ability to heal and execute dodging
skills that would make you a better player.
9.
Guild
Houses/ Player Houses
Now this is a house! |
Having a home for a player or guild creates a
welcoming environment for players to become much more social in a game. MMOs
aren’t just about battling and leveling up, they are opportunities to build
friendships you wouldn’t otherwise be able to do in person. Incorporating a
house brings small communities of companionship together in a vast world of
isolation.
10.
Stable
Economy
There is nothing I detest more than to go to
an auction house with such high inflation that it ruins the experience. How can
I pay for an armor that is 1 million gold and I received 32-100 from killing
mobs? Economy should always fluctuate with reasonability. Having conquests,
raids, and territory control are ways to fluctuate the economy. Like in Aion, if a fraction had control of more
territory than another, their economy is good. Taking steps to make getting
money easy for everyone speaks volumes about a game’s mechanics.
11.
Massive
World No Quick Travel
I
use fast travel so often in Skyrim
that sometimes I wish to travel to certain areas, because I know I’m missing
out on secrets in between. I enjoy how WOW uses awesome mounts to travel from
place to place, because you can see the area your passing through, but games
like Aion that teleport you to places
make traveling an adverse side to travel.
Forcing a player to travel by foot or use mounts is a great way to
instill them to explore. Using alternative means to travel like boat,
underground tunnels, and aircrafts to certain places makes an online experience
so much more gripping. Allowing players to travel wherever they want to even at
level 1 would be superb.
12.
Alternative
Activities
Sometimes
players want to take a break from working in a game. Sounds weird? It’s not.
Collecting rare items, perfecting craftsmanship, exploring, acquiring knowledge
about the world we’re playing in are things that should be incorporated in a
game. Adding games and contests are some things that enhance a video game
experience because it caters to players personal inclinations.
13.
Special
Events
Christmas lights on trees in-game? Beautiful! |
Every
year in Final Fantasy XI, RIFT, Aion,
and WOW, events would occur in
various areas that players could then redeem one of a kind items or armor; you
must complete a quest or mission to get the prize. It mostly involves having
people party up to get them, but when you do everyone is super excited to
repeat it with friends who don’t get it. Taking the time to design amazing
events conveys to other gamers that you do care. So show some love!
14.
Player Vs
Player (PVP)
There
is nothing more awesome than having a close call kicking your friends’ arse in
PVP. Sometimes it’s aggravating to die to someone, but for that one win it’s
all worth it.
15.
Fabulous
Mounts
Simply stunning mount! |
I despise riding a mount that makes me look
depressed, so if I can ride around in a skeleton horse, people will think twice
before messing with me. Generic horses are out. Dragons, panthers, or robotic
horses are much better props.
These
are all my personal preferences for a better MMO. Granted using keys like
W,A,S,D while targeting with the arrow for the fighting system are expected,
but what are some other ideas and insights you have and hope to see in MMOs?
Narz is long standing Sega Fan, gaming equality advocate, founder of Girl Gamer Vogue, and writer for GameTyrant. Check out more of work at Knickledger and Gametyrant.
Narz is long standing Sega Fan, gaming equality advocate, founder of Girl Gamer Vogue, and writer for GameTyrant. Check out more of work at Knickledger and Gametyrant.
great run through =)
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