In my hands was the
case of Kingdom Hearts Dream Drop
Distance where I was excited and eager to play the next piece of the Kingdom Hearts story. The past Kingdom Hearts games were motivating and
stimulating. There is no other game that has such a passionate story along with
characters from Disney. I expected
this game to be just as good and interesting with answers to my questions regarding
how the story is connected to the previous games. I have been a big fan of Kingdom Hearts since the first game came
out in 2002 for the PlayStation 2 and have been following the story since. Kingdom Hearts was developed and
published by Square Enix along with Disney Interactive Studios and created by
Tetsuya Nomura and Shinji Hashimoto. As you, the reader, read along this
review, you will be shown through the eyes of a devoted girl gamer just how
fascinating and well created Dream Drop
Distance is.
Image by Pixelenemy |
In Kingdom Hearts: Dream Drop Distance,
Sora and Riku are given The Mark of Mastery Exam to become Keyblade Masters by
Master Yen Sid (The Sorcerer’s Apprentice:
1940). The exam requires Sora and Riku to unlock seven keyholes of the worlds
that are trapped in slumber and need to be awakened. Sora and Riku are sent
into the dream world in order to unlock those seven keyholes; however they were
not aware of Master Xehanort’s plans. Once they enter the dream realm, Sora and
Riku are in alternate worlds yet they are the same. In each world, Sora and
Riku meet a variety of Disney characters as well as characters from another
Square Enix game, The World Ends with You.
The story continues after Kingdom Hearts
II and takes bits of other games’ stories, Birth by Sleep and 358/2 Days.
Throughout the game
the player must travel to different worlds as Sora or Riku, defeat creatures
called Dream Eaters, and unlock the keyholes. At the world map, the player can
choose which world to go to next. If it is a new world, the player enters dive
mode, where, depending on the character, the player can either fight a boss or
complete the assigned goal. As one character, the player has a certain time
limit as they play. Once the time is up, there is a bonus time where the game gives
the player 30 seconds before dropping. The “drop” refers to the transition from
one character to another. Fortunately the player has the option to ‘drop’ back
to the previous character. Unfortunately, you can be dropped in the midst of a
boss meaning you’ll have to fight the boss all over again. As the player plays
both characters, they’ll find that both stories are connected to the other
character’s story despite the fact that Sora and Riku are in parallel worlds.
In addition to the travel, the player fights Dream Eaters with creatures
similar to Dream Eaters but tamed, known as spirits.
The player can create new spirits by collecting dream pieces and following a
recipe as well as putting them in a team of three. However, the player can only
use two spirits during battle but is free to switch spirits between the three
they had placed in the party. With the spirits, the player can also link with
their spirits, either to team up with them and attack enemies (Sora only) or
absorbing the spirits to power up combos for a certain amount of time (Riku
only).
Bonding with the spirits
would probably be the only cutest thing to do in the game. You can actually pet
or nudge the spirit to bond with it, which can change a spirit’s disposition,
increase affinity, or earn it some EXP. The player can also use training toys
to help them grow. Fighting alongside the spirits or bonding with them will
earn them Link Points (LP). The player can use Link Points to spend on the
Ability Link board to unlock new commands and abilities for the Sora or Riku.
While in battle, the spirits can run out of HP and if they do, a countdown will
appear and give you time to rescue them before it hits zero which will return
back into dream pieces.
There are many new
things introduced in the game such as flow motion, reality Shifts, link
portals, and dive mode, giving the game a wide variety of things to do. In
addition, Dream Drop Distance allows
the player to read chronicles of past games, look at flashbacks of other
characters, and provides a glossary.
Square Enix doesn’t
fail at graphics, as usual. The graphics of Kingdom
Hearts is amazing, considering the fact that it is a 3DS game. The images
are sharp and very colorful. The cut scenes are also sharp and colorful, and
expose bright and appealing lights after a keyhole/world is opened or after a
command move.
The game gives the
player many tutorials that are accessible anytime on the main menu, therefore
if you are confused about the controls, just visit the main menu and look for
the tutorials. As for controls, they are not difficult at all. I found the
controls to be similar to the PS2 and PSP controls, however, due to the fact
that the 3DS has a touch-screen, there is only one difference in controls; when
the player’s spirits’ link gauge is full, all you have to do is tap on the spirit’s
icon and you will be able to link with the spirit. Of course tapping on the screen
during battle is part of the easy stuff. As for the difficulties… well, as I
played the game, changing commands on the command list was annoying. During my
fight with young Xehanort, I had to escape many times and while switching my
left thumb from the analog to the D-pad. It was a bit difficult since the boss
would constantly charge at me and do so much damage while I desperately try to
look for the right command. However, that is just a small defect that can be
easily conquered with memory or quick reflexes. Having a great camera view in a
game is extremely significant. In order to look up or down, the player must
hold down the L and R buttons and move the analog. In order to lock onto
enemies click L and R at the same time and click one of the buttons to switch
to a different enemy you want to lock into.
Overall 4.8/5 If you’re looking
for a role-playing game with beautiful and colorful images, a well put-in voice
cast, and a ‘heart-warming’ adventurous story, Kingdom Hearts Dream Drop Distance provides these traits and many
more. I don’t
see any major flaws in this game when dealing with controls, graphics, and game
play, however the rating cannot be a ‘5’
due to how easy and short this game is. After defeating the game, players can
try to unlock secret messages, new weapons, or boss fights but that is
basically it. Despite being short, Dream
Drop Distance will not fail to be a great role-playing game.
Happy
10th Anniversary to Kingdom
Hearts!!
“The past will be reawakened as a new number
in never-before-seen detail. Prepare yourself for the awakening of the next
number” (Kingdom Hearts Dream Drop
Distance).
If
you are interested in the Kingdom Hearts series
and want to try it out, here is a list of all the games in order from oldest to
youngest:
1.
Kingdom
Hearts, released in 2002 for the Playstation 2
2.
Kingdom
Hearts: Chain of Memories, released in 2004 for the GameBoy Advance
3.
Kingdom
Hearts II, released in 2006 for the Playstation 2
4.
Kingdom
Hearts Re: Chain of Memories, released in 2007 for the Playstation (similar
plot as the original)
5.
Kingdom
Hearts Coded, released in 2008 (Japan), for mobile phone
6.
Kingdom
Hearts: 358/2 Days, released in 2009 for the Nintendo DS
7.
Kingdom
Hearts: Birth by Sleep, released in 2010 for the Playstation Portable
8.
Kingdom
Hearts Re: Coded, released in 2011 for the Nintendo DS (features updated
gameplay in which combines 358/2 Days
and Birth By Sleep)
9.
Kingdom
Hearts Dream Drop Distance, released
in 2012 for the Nintendo 3DS
OrpheusGear is a freelance writer and Otaku. Check out her stuff on Girl Gamer Vogue.
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