Tuesday, July 31, 2012

Bioware to Launch Amazing Mass Effect Inspired Hoodies by lupodirosso

Right Click and Select View Image to Enlarge

Lets take a minute and marvel at this amazing collection of female Mass Effect player/fan lupodirosso created. Because the amount of publicity and votes for the collection to be created, Bioware is in the process of creating these hoodies! 


These are a true ME fans dream! Check out her devianart and look for the release of the hoodie collection coming soon!

Monday, July 23, 2012

"GIRLS WITH GAME” COMPLEX GAMING’S Faux Pas


Many times girl gamers are viewed as tomboys who sit on a couch and play video games while eating cheetoes. Well, that may very well be the case but as with every other stereotype; this is not true for all girl gamers. Gaming companies as well as gamers' websites are slowly coming to terms with the changes in the gaming community and the strong presence of females within.
However, some like Complex Gaming have taken it to the extreme by turning a model into a gamer for the “girl gamers are also hot” market.  As much as it pleases me that people can see girl gamers as also say playing games while drinking a glass of wine and swapping those cheetos for some rosemary and olive oil potato chips, this looses it value when the person chosen to participate as such are not portrayed as true gamers.
The article on Jessica Oliver Proulx, does not show to the public women a successful and good looking gamer, but instead a Maxim-like cover for the male gamer community to feast their eyes on  resulting in a counterproductive effect. There are some sweet gaming moments about her life in the report, like the instance in which she heard someone say her Nintendo was buggy so she “didn't go near it for the first few days because” she “thought there where real bugs in it." However, this is written bellow a very suggestive picture of Proulx in her underwear. I’m guessing yes she must like to play in her underwear, and that was the rationale behind the photo shoot, but I don’t see anything around her to identify her as a girl gamer. Of course one does not necessarily need to wear Nintendo memorabilia to be considered a gamer but the article is titled: Girls with Game: Jess Oluiver-Proulx Talks MMO's and RPG's and Pulling the Diablo Card. The most I was expecting honestly was some Diablo body tattoo.
Upon reading the first page and getting through the slight shock of an, at the risk of sounding too retrograde,  “in your face”  type of picture, there is still something to look forward to for a few lines below we find out that “Jess' love for video games hasn't faded but has evolved into a career in writing about her very passion”. Yet when we clip over, we find nothing further in that regard; what we do find is another picture of the provocatively clad Proulx, this time holding a Guitar Hero guitar against her half-naked hot bod. I guess she must be a gamer then…  who initiates slow-mo left to right smirk on my face operation! We don’t find out what she does in regards to gaming until the very end of this interview, after five more pictures of pretending to play, or what ever that was. I get that she is a model and this fact has merit, but as a woman and a gamer I have to say this piece was a faux pas and does not speak well of the female gamer community.
Furthermore, I do not buy into the belief that bad publicity is better than none and upon closer inspection, Proulx actually has a very cool job at g33kpron.com, a site based on the “geeky-cool” culture where she writes articles like Is Social Media Making Us Socially Awkward and Adult Swim Presents: Black Dynamite. That being said, I really do not understand why she was portrayed as Hot Model with Gaming Props as opposed to the much more awesome portrayal like, Girl Gamer with Hot Model Credentials or something like that.

Corky is a freelance writer for Girl Gamer Vogue. Check out more of her work every week.

Thursday, July 19, 2012

Game Over: Death in Adventure Games

          In platforming/adventure games the hero becomes your physical extension into the world of the game. You feel bodily tension every time you press that button to jump over a hole or shoot at an enemy, therefore, each death becomes a small manifestation of your failure to complete a systematic process. Like missing a shot at basketball, these type of games give you the opportunity to quickly grab the ball and try again, which makes each death frustrating, but generally not going to ruin your day. Things like checkpoints and frequent auto-saves in modern games help as well. These type of games, like many, allow the player to become better with time and practice, moving through Merleau-Ponty's acquisition of skill arc, from novice to maximum grip (where the player is so advanced that they try to test and redefine the limits of the system with their skills.) The amount of disappointment felt when dying as a player moves through these states of skill acquisition can vary greatly from mild annoyance, to a feeling of complete failure.  Even the most experienced players frustration of failure is never avoidable. "Strong emotional states interfere with absorbing and reacting to new information. In a game, strong emotion like panic leads to 'choking', the failure to perform a task that you have perfected. For the gamer, emotional and physical discipline quite literally go hand in hand: get too caught up in a game and you risk swapping precision technique for frantic button mashing." (Shinkle 911)
          Death in video games comes in many forms, from falling prey to a mighty dragon, accidentally walking into a hole, or being killed by some anonymous soldier controlled by a guy in Norway. Death in videogames is something all gamers have to inevitably face almost each and every time they pick up a controller. From funny, to mundane, to frustrating as all hell, these small deaths can make us react in many different ways.
          More often than not when you start playing a game the most fundamental concept is to kill or be killed by the enemy. Whether it's stomping a Goomba or shooting a zombie, you are ready to attack without a second thought. Games let you become the ultimately justified hero who has all the reason in the world to kill the bad guys and save the princess. Sure you might know the rules and the game mechanics, but the stakes can vary greatly when it comes to your untimely videogame demise. In a series of articles, I will take a look at some of the different experiences of dying in platformer/adventure games, first person shooters, and in RPGs. (Keep in mind that this analysis is based on my own experience and a group of fellow gamers I have surveyed about their experiences with death in these different styles of games.)
The interruption of death takes the player out of that deeply immersed and physical state of being. The stunting affect of a death or especially a “game over” can vary greatly depending on the game's execution. Unlike newer games where you are immediately re-started at the latest checkpoint with no further reminder of your failure, many old platform games offered a limited amount of lives and getting a game over meant sitting through a graphic/cut scene with it rubbing your failure in your face. The frustration of staring into the face of failure, like watching baby Mario be taken away in Yoshi's Island, compared to immediately restarting a super fast-paced and short level like in Super Meat Boy, are incredibly different experiences.
          When playing one of these games, most players would agree that the physicality of the flow of moving through a board is very important in completing a challenge. When I asked participants in my game over survey how they felt about these different types of consequences, there were varying responses, but there was always a difference in reaction to the different styles of game deaths. One participant noted, "If I die quickly over and over, I will be more likely to keep trying. But if I invest a moderate/long amount of time and fail repeatedly, I would quit after less attempts." Another commented that the severity of older style game over screens had more of an effect on them, " [They make me feel] disappointed, mostly in myself. I feel like seeing 'game over' is a commentary on my video game playing ability." Although some commented that the pause in play gave them time they needed to cool down, "I feel that a longer game over screen gives me more time to compose myself for a retry. I usually take this time to think about whether or not I want to continue or approach the level differently. I feel rushed with the faster reloads, much like in an arcade setting." Many players also commented on the aggravation of dying because of ”cheap kills," due to game glitches or ill-conceived programming, opposed to a more deserved death from a fair, but challenging level. The idea of an unworthy death can of course stem from player error as well. One's image as an unbeatable hero is no doubt hindered when a player accidentally walks into a hole or fails at a simple task. This kind of loss can undoubtedly be frustrating, especially when a long game over screen rears it ugly head. Luckily, most platform/adventure style games give you the kind of immersion that keeps you playing for a long while before throwing in the towel. 
          In order to be successful, the player must lull themselves into a state of immersion. When it comes to this type of game we are a slave to the system. There is no time to think about the consequences of our actions, and really no need to do so. Although we like to think of ourselves as the controllers of gamic worlds, in truth they are usually controlling us, helping us perfect a specific skill set to be more in sync with the machine,
 "Gaming is a pure process made knowable in the machinic resonance of diagetic machine acts; gaming is a subjective algorhythm, a code intervention exerted from both within gameplay and without gameplay in the form of nondiagetic operator act; gaming is a ritualistic dromomen of players transported to an imaginary place of gameplay." (Galloway 37)
This brings into question the true veneer of the control that games give to the player and how death disrupts it. We are being told what to do, and obeying the constructs of the systems whether we like it or not. The amount of control over a game we have (aside from choosing whether or not to play) is always incredibly minimal, but we have minimal control of only one thing: our deaths.

For next time, I will continue by discussing death in first person shooters...

Shinkle, Eugenie. "Video Games, Emotion, and the Six Senses." Media Culture and Society. University of Westminster, London, 2008.
Galloway, Alexander. Gaming: Essays on Algorithmic Culture." UP Minnesota, 2006.

Heather Hale (aka Videogame Girlfriend) is a freelance writer for Girl Gamer Vogue, Gamasutra, and Medium Difficulty. Check out her website here.

Wednesday, July 18, 2012

Check out Elite Girl Gamers For COD Matches! - Friday & Saturday


We need more ladies for the battles on Friday and Saturday!
Friday 8pm EST PSN Black Ops
Saturday 9pmEST PSN MW3
Guys vs. Girls.
Submit your gamertags! Get ready to BEAST!

Sign up Here!

Get your Game ON! 

Gamer Earrings Bonanza!

We came across an enormous amount of gamer earrings we couldn't help but post some them. Most of the earrings are unisex! Here are some amazing, cute, weird, and practical earrings from your favorite games.

Super Mario Piranha Plant Earrings - Our fine little leafy enemy can not only take a bite out of Mario but stylishly out of your ear lobes in this super cute, super chic earrings. Get your's here!




















Portal 2 Earrings- Jump back and forth from work to evening with these earrings. When choosing what to wear, always fall on black! Get your pair here!


Baby Metroid Earrings- It's not enough that their cute, but how creative are these cuties? ~PixelPalaceEtsy knows her way around chic, cute, and girl gamer. Props! Get yours via her Deviant Art here!



Legend of Zelda : Link's Shield Studs- Ok , I know not all of you wear dangles so here's a treat for you! Super cute Link's Shield Studs are any LOZ fan's dream come true! Don't let the dim lights on the picture mislead you! Get your pair here!


Final Fantasy 7 Advent Children Cloudy Wolf Earrings- Made with genuine 925 Sterling silver and oxidized to bring out the details, these amazingly creative, elegant, and practical earrings are most wanted for any female FF7 fan. What are you waiting for?! Get your's here!



Resident Evil Umbrella Corp Zombie Earrings- If your not a big fan of dangles or studs we got something for you too! This are an amazing creative elegant piece of the RE title. People won't even recognize it's inspired by a video game! Get your pair here!






Minecraft Earrings- If your as addicted to Minecraft as the lot of us, then you should very well know who this character is and how infuriating he can be. Why not pay back for all his angst and hang him by your ears? That'll teach him. Get your pair here!



Space Invader Earrings-  Much cuter than your in game enemy, these earrings will bring the rave to you. Style them with a black attire, and you can be the highlight of an elegant evening. Just be warned, everyone will ask "Where did you get those earrings?" Your welcome! Get these cutie here!



Pac-Man & Ghost Silver Studs-Relive your retro Pac-ing days with these silver studs. FYI, one stud is Pac-Man and the other Ghost. No pair comes with two. Get your pair here!




Love our selection? Want to see more? Then comment below!!!


Monday, July 16, 2012

Sony's Acquisition of Gaikai for $380 Million Could Reinvent Gaming Forever

 

Microsoft’s and Sony’s new console will be revealed in 2013, but what has many gamers and gaming writers anxious and worried is whether the new consoles will incorporate cloud gaming. With the news of Sony’s $380 million acquisition of GaiKai, which offers cloud-based service for accessing video games online with no need of any additional hardware, many are wondering if this is Sony’s next step for its upcoming console. What it could mean is stream games straight to a console with no updates, downloads, porting, or extra hardware for old games to work. A library of all games for the PlayStation could simply be made available online for any gamer to play to their hearts content. Games could be able play conveniently and easily through the service that would be offered through paying for access with no download. This could open new opportunities for more potential gamers to play games they couldn’t before as the prices for consoles would significantly drop due to the likelihood of less hardware needed.


The downside to this “too good to not be sci-fi” experience is the amount of bandwidth that is evolved. We’re talking about Xbox live on an even more massive scale. This type of magnitude of gaming has yet to have an infrastructure to support it since there has yet to be any game that has proven it possible. Full 70+ hour games via an internet connection could not only massively raise the cable bill but could prove to be difficult for those without the needed internet quality in order to play. Nevertheless, Sony’s business move was a smart one as for making GaiKai an ally, now would rid the chance of it being a threat. Sony’s competition, however, will be also looking into cloud gaming as an addition to their new consoles. GaiKai’s competitor, OnLive, also offers their own service for playing cloud-based games on PC, mobile devices, and a streaming box. The investment in cloud gaming is a just and right one for Sony ,however, given the disadvantage of jumping completely into cloud gaming could hurt the company more than they bargained for. If Sony could manage to create a hybrid of both cloud and hardware, it could lessen the need of additional hardware and ease gamers from completely relying on cloud services to play.


A hybrid of both cloud and hardware for the next gen could also prove to be beneficial as more markets could afford a next gen console that would require less hardware and thus be less expensive.  It would also be beneficial if the next gen did offer backwards compatible access to games via the cloud services by using the same partial system storage as the PS3.


GaiKai acquisition is a great investment for Sony’s future that could make it a worthy adversary. 

Narz is long standing Sega Fan, gaming equality advocate, founder of Girl Gamer Vogue, and writer for Gametyrant.

Wednesday, July 11, 2012

BebexGaming - Vlog of a Girl Gamer

Check out this hilarious short from BebexGaming about the life of a Girl Gamer.



Samanatha Dy, Aka Bebe, is a vlogger for Machinama and Girl Gamer Vogue. Check out BebexGaming's YouTube channel and subscribe!

Tuesday, July 10, 2012

Interview - Relive Your Childhood 8 Bit and Up



I had the opportunity to interview Joe Tartaglia from 8-bit and Up on 35 Saint Marks Place in New York City. A precious retro gaming hub, 8-bit is a roomy local game store that only a fortunate batch of adventurers and retro gamers know about, yet many others have not learned about this prized jewel hovering right above their heads.

Joe was looking for an investment after his wife passed away since no annuity or retirement was made accessible to him. With kids, he made an effort to try the food industry but fell short. With little knowledge about stocks and bonds, Joe centered on something he did recognize. With a background in computer programming, Joe acquainted with video game hardware/software, repairs, and video games; after all, Joe is a computer nerd. Experiencing the birth of the personal computer, Joe got to own the first IBM PC and Apple 2 computer, “I have always had a soft spot for old computers like the Amiga and there were games for them but they were more computer games than consoles.”

His primary and beloved game of all time is Tetris for the MS DOS.

"When it first hit the US it ran on Microsoft Dos and I was working as a consultant for Chase doing programming. There were about 70 of us writing, and someone got a copy and it started to get passed around. I saw screens playing Tetris all over the office. So I installed it on my machine, and I had a blast but needed to work. I was struggling to keep myself focused."

With his compassion set on opening a video game store, Joe hoped to have a store that presented so much more than your regular chain.

"The thing that makes me so happy is when people come in. We have the games organized by history, so Atari is at the beginning of the store and as they are coming up the stairs they are screaming ‘OMG, this is my childhood! I haven’t seen this since I was five years old!’ I hear it every day. These customers are familiar to going to GameStop, which is so generic and sterile so the products really have much variety. They don’t carry games before 2 years ago. People are then so accustomed to going to these places and seeing just stuff from the last couple of years and that’s it. So when they come here, they see all this craziness like Nintendo Power Magazine, rare games, and things you don’t often see. Sometimes they are running around on their phones saying ‘OMG, you won’t believe what I found!’ and it makes me feel so good. I’d like to see more people come in."

In New York City, the chance to see local family own shops are on the turn down as chain stores, high rises, and higher rent make it roughly unfeasible for mom and pop shops to stay alive. The foremost dissimilarity in local game stores and chains are the customer service and bond you just can’t get anywhere else.

 "When I go shopping I don’t go to Home Depot but to a local hardware store because the service in corporate stores is horrible. Home Depot will have an aisle of… let’s say screw or nails, and you go in there and they will not have the simplest thing you need. I can’t believe it. This is 50 yards long, and they don’t have it. So they order anything, they don’t know what they are doing, and there isn’t anyone that could or would help you. I go to a local hardware store that was taken over by two boys in their 20’s, now they are 60. When you go in there they know everything and can help with you anything. They got stuff in there that you won’t be able to find. He will see me and say ‘I see what you doing. You’re fixing a faucet. Take this because when you take it out it’s going to break.’ And he is right and it does happen. That kind of service you can’t get at a Best Buy or GameStop. They just sell so many different things, and the workers are not well train to do that. They might transfer someone from TV department to video game department."

Chain stores can have locations that are nearer to subways which are considered key locations of retail are “higher profile,” local game stores don’t have that kind of lavishness.

"We can never get those locations as an independent store. We wound up here on the second floor of Saint Mark’s and even though it would be better on the ground floor, it’s just too expensive down there so we improvise."

Indeed they do. Offering repairs on consoles, video games, phones, laptops, and computers they can repair consoles NES up to the PS3 or Xbox360. Joe states he is content to fix disks and CDs to the degree of the customers well being.

"I feel comfortable with the idea of selling used consoles and offering if it stops working to repair it. Sometimes, however, I feel terrible repairing disks after someone bought it from someone in such a bad shape. I tell them to go back and get a refund since I’m going to charge them for the repairs because it’s so bad."

Such hospitality and customer service would in no way be seen at a chain store. What’s vital to declare here is the extent to which a chain gaming store employee could present a customer when it comes to customer service. The worth of a game whether good or bad remains the same price even if a game is worth more than the chain store is offering therefore the customer loses. Similarly, if a customer sells a game that is in deprived shape he gets the same value if it was in a good shape, and therefore the customer that buys it loses as well. Having a closer rapport and closer contact with a costumer helps both the customer and the business and builds a long lasting relationship. Such relationship is harder to find with bigger chains.

Besides selling video games, 8 Bit also sells anything related to video games.

"We have strategy game guides, old magazine like Nintendo Power, which you can’t get anymore. We have action figures and our latest thing is our 8 Bit Digital Art and video game jewelry from LDH Designs. They have been selling very well. Our customers love them. We also sell video game buttons that one of my employees sells."

In addition selling, there is an additional more imperative side to the video game business: the buying side.

"Buying games and things is equally as important as selling. If you don’t buy anything you’re not going to be able to sell. This is probably the most fun part of the business that game stores overlook. We buy most of our retro stuff from our customers. We do get some stuff online. We work very hard to buy good stuff and we work hard to get people to bring stuff here to sell… we hear how people who throw out stuff like a SNES in the garbage. You’d hate to see that, so we make a concretive effort to buy some crazy things. Sometimes it’s not video games, like decorations and jewelry of video games. Certain things we have to turn away because they are irrelevant or make no sense. We will go off the beaten track to buy unusual items and we try to give more than pawnshops and more than GameStop."


In the past, Walmart, Best Buy, and GameStop have tried to buy retro games. The issue is that there needs to be someone who knows about buying in order to buy smartly. Being careful about what you buy by looking at what you’re buying, knowing it’s worth, and knowing how to pay for it are critical components and traits needed to buy effectively. The conditions of products are a critical component in buying that if not inspected could become worthless. Most chipped disks will eventually spread making the game useless; however, scratches can be repaired.

What’s most vital is the choice to not buy.

"There are times that you have to walk away. We had someone walk in with a bag full of Game & Watches and Japan only versions in the original box with beautiful conditions. The customer knew what they were worth and I had to let him go, because I simply couldn’t afford to buy them from him. He understood."

Making the choices in buying could ruin or save a business like this. Joe does say at 8 Bit and Up, they are liberal with their trading-in value. As a local game store, they have the capability to discuss unlike chain stores that are controlled when it comes to trading-in.

"Some people you see they are down on their luck and they are selling cause they need money to pay rent or get dinner. Some kids come in with their savings for a game. In a small store, you can be flexible with prices. Chain stores can’t do that. With trade in we try to be fair but sometimes people aren’t happy with what we buy it for. We tell them they have lots of options like Amazon, EBay, and even GameStop. There are times though that it’s in terrible condition and they expect us to buy it. We try to be as fair as we possibly can but remain being logical. There are some chain stores that won’t take certain things. If you go to GameStop, if you don’t have a controller or a cable they won’t take a console. I’ll take it and just mark down the trade-in value and add the cable and controller. Being empathetic goes a long way."

And that my fellow gamers, is the beauty about local game stores; you’re not being treated as a number, but as a customer on a first name basis.

8 Bit and Up use to be situated on the Upper East Side but moved down to the village two years ago. Joe admits getting people to come up to the second floor is tricky and “people misunderstand that yes we do sell lots of old school games, but we do carry the latest game that have come out. We may not look as pretty as the big buck stores, but we carry and do things that they can’t.” In spite of, 8 Bit has its dedicated fans whom range those with a history and passion for video games some owning an Atari, N64, and PS1. Joe says his fans are especially educated with the whole spectrum of video games. 8 Bit carries a large variety of consoles and games such as Odyssey 2, Atari 2600, ColecoVision, NES, SNES, Sega Genesis, Neo Geo, Virtual Boy, Jaguar games, 3DOs, and Madox Odyssey.


The rarest game Joe states he has is Stadium Events; a game that was released by Bandai in 1987 then shortly after bought by Nintendo. After rebranding it, Nintendo had tried to pull the games back and destroy them, however, only 200 got out into circulation and only 22 known copies are left. One of them is in Joe’s inventory. As of recently, young kids are buying retro games in abundance.

"We do get a lot of young kids, whom come with these games, but there is a generation of kids we are seeing wanting this game and they are not getting from their parents but from the internet. They come in buying Atari and I’ll ask them do they have an Xbox? No. They have NES or SNES or Dreamcast and I ask their parents and they say they get it from The Angry Video Game Nerd or other websites. They find these old games are fascinating as collectables."

Joe also mentions he gets a few collectors as customers whom are trying to complete a compilation of a particular console either to revive their childhood or collect them. 8 bit carries a variety of retro games; however, they do not carry limited edition or collector’s edition games. As Joe states:

"A lot of people don’t realize that big companies choke our supply of those special items because the big guys get special deals on those publications. Some special game is only available at Walmart because those companies can afford it. We can’t get that special downloadable sword from a game. We can’t afford that special opportunity that those games have."

Joe strongly disagrees with people who think that working at a video game store is easy. Not only is a great deal of the job knowing about video games, but most of the time it’s providing the best customer service, organization, and cleaning among other things.

"People think ‘Oh video Games! You must make a fortune!’ Truth be told, it’s harder than it looks. We aren’t millionaires. People think we are but we’re not. They don’t understand because they see all these game and they think we’re rich. I’m here 60-70 hours a week because I can’t afford to pay anyone else."

As well as selling at their location, Joe attends Comic Con in New York City. “Comic Con is better than the holidays for us. Since we don’t have TV ads or such advertisement it’s harder to get business. At Comic Con, the business comes to us.” Joe also makes it a habit to hold events from time to time.

"We do Sunday night tournaments more or less for free. They play fighting game sometimes after 5 until whenever. We run formal tournaments a couple times a month. We just did an event with NYU- a fundraiser for kids with cancer. They played Super Smash Bros Brawl. We worked with a local police department, with an officer who works with kids who get into trouble. He buys them prizes for good behavior, we donate the space, and he get 25 kids playing games together. We also had people shoot documentaries, web series, TV-shows, indie films, and stream tournaments on the web. We had Greg T in our old location and it was fun. It was a Guitar Hero Challenge for Halloween when it was a big thing. We had a hell of time. Monster was giving out free drinks."


Usually the small guy can offer enhanced service and extraordinary items you can’t get anywhere else. There is a reason for both businesses. I myself understand the significance of a local family game store. Having grown up on the Lower East Side watching as many local fabric shops, bakeries, and food spots close down to the grind of the city’s rent is disheartening. These shops know everything about you as a customer from when you’re a little munchkin.

"NYC is one of the few places left in the world where you can actually get that. When you go to Kansas City or Cincinnati, everything is a strip mall or some sort of chain restaurant. You want to eat restaurant food you’d go to Olive Garden. There is very little individuality. There are some places like in Chicago and LA that may have local game store but it’s not like here."

So don’t give into the hype of conglomerates, shop at local game stores and help support these pieces of city riches.


Narz is founder and owner of Girl Gamer Vogue. Be sure to attend Girl Gamer Vogue and 8 Bit and Up Video Game Event on August 3rd at 7pm.  For more information and to get free tickets go to our website.




Friday, July 06, 2012

Q&A with GGVogue's Writer Heather Hale

This is a picture of videogame girlfriend 

What's your gametag and how did you create it? 

My Xbox gamer tag is "Green Ambler" which is a reference to my favorite game of all time, Chrono Trigger. I played it for the first time when I was probably about 9 years old with my little sister by my side and we have been replaying it over and over since then. The "Green Ambler" is one of the four racers at the Millennial Fair in the game (although I often rooted for "Catalack" instead, I thought this made a better gamer tag.) If you haven't played Chrono Trigger yet, I absolutely recommend it. I love the game so much that I actually have a tattoo of my favorite character from it, "Robo" (http://24.media.tumblr.com/tumblr_lzx9cvdC6P1rqt3aro1_1280.jpg). So far one person has known what it was, and guess what? It was a girl.


What does your pen name mean?

The name I use for my tumbler and on Girl Gamer Vogue, "videogame girlfriend," started out as a joke I made to my boyfriend about me watching him play games all the time. I have been criticized for using this name, and been told I should be "Videogame Woman" or something more empowering, but the truth is, it's not about being a girl who watches her boyfriend play games, I know that's not who I am. I have been playing games my entire life and don't feel the need to prove my nerdom. What it's really about is trying to see things from the margins of the game world, to try to understand what makes games interesting to people who won't necessarily pick up a controller on their own. I like to look at games from an insider/outsider point of view, to try to find ways to look at them in a scholarly light, and also as a means to get other people interested without being too harsh or intimidating with my message. The name is just a wink and a nod kind of thing, I like to keep it light. These are videogames we're talking about after all, and as seriously as I take them, it's always good to remember that this whole thing is supposed to be fun.




Check out more Q&A with the writers and if you'd like to submit a question check out our questions on our facebook page.

Thursday, July 05, 2012

RPG MANIA: Do I Want to Turn into my Virtual Self?



                    (From City of Heroes)                                                
With friends leaving the bar to make an appointment with a rogue by the name of Blackstabath in World of Warcraft, female directors well into their fifty’s are putting their projects aside to play Second Life, and the growing market of Role Playing Games are making its way into more and more homes. But how much is too much?
(From Second Life)
RPG’s such as E-Sims have become highly profitable businesses that fulfill the dreams of many gamers that can be able to make a living by playing video games. People have turned their hobby into a joint venture for riches. Together, they create palaces of virtual property to then sell to gamers who no longer have the time to work on their individual worlds but are more than willing to pay large amounts for the improvement of their virtual lives. The high value gamers put onto this virtual property serves to shorten the bridge between the real and virtual necessities one may hold. The fact that many rather pay for a leather couch to go into their neat little house inside the E-Sims world is frankly outside of the norm. But most importantly, it’s a reflection on a society where people can no longer afford many of their basic needs and those who can, find many of their life goals so unattainable that they rather fulfill their hearts desires with the type of happiness only an RPG can offer; and the furniture that in the world of Sims comes at a fraction of the cost.
A few years ago, I heard of a couple who were able to make rent, and utilities by selling E-Sims real estate. Today, gamers like Anshe Chung have turned their gaming passion into a multimillion-dollar industry. The “digital life mogul”, owns a China-based company that profits on the rental of virtual property in virtual worlds including but not limited to Second Life. (Singularityhub.com) She has over eighty employees under her wing and her success adds to the already strong RPG fan base.  So much so that professor of Economics, Edward CastronovaI predicts that if “virtual worlds do become a large part of the daily life of humans, their development may have an impact on the macro economies of Earth.” This would also cause further impact on constitutional issues due to the lack of clarity between virtual and real life property and who really owns either (Gamestudies.org).
In addition, there are many games out there, not necessarily on consoles that profit of the same sensibilities. For instance, Sorority Life, a virtual place on Facebook where teenage girls who are not able join a sorority can “sort of” experience what it is to be part of such an organization.  As a member of a real world sorority, I can see how biased, unrealistic, and so little fulfilling Sorority Life is when compared to an actual Sorority. However, those who have not experienced real sisterhood as pertaining to an organization are not able to determine for themselves what they are missing, giving up, or misjudging. I played the game many times, until I realized that I should be out doing the virtual things I was doing within the game, if you can call it doing; because far from and adventure, sorority Life is more of a hard core exercise for your thumbs. All you do is click, click, click and the computer does the rest for you.
Why turn into my virtual self, my cute sorority life avatar? I was already a sorority girl. Well, for the same reason that a person would pay for virtual Real Estate on E-Sims…I couldn’t afford all the fancy clothes my avatar could earn by simply pressing a couple of keys over and over…and over. Some gamers simply feel insecure and want to look like they’re avatars. The trick as with everything, is to exercise restraint. Honestly, if you could make a living from playing video games wouldn’t you?