Written by Narz.
Remember the days
when the term “gamer” defined anyone who played whatever game? If you simply
played a game you were a gamer. As the times changed, and different genres and
advocates of games developed, “gamer” became an umbrella where subgroups were
formed. Groups like “hard-core gamer”, “pro-gamer”, and “newbie” became
subcategories under the term “gamer”. Leagues, communities, and bonds are
created through these self-expressed identities which bring gamers together to
support and compete. There is a great sense of respect and “chilax-ness” that
occurs when you are with your friends drinking beers and playing Halo
again and again just goofing around blowing up, sniping, or racing the warthog
over huddles doing crazy stunts, all the while laughing in camaraderie.
Competitions spark an urge or passion to one-up the other and win, but when
it’s over, it’s like they had been your friends for years. They compliment,
bash, joke, and tease each other about the match and if the loser isn’t a sore
loser, they’ll say something humorous like “you’re good, but you only won the
battle but not the war. I’ll get you next time.” The winner shouldn’t gloat
about his victory either, that’s just bad company and stirs spite. Gamers
should game to their hearts content so that when one wins over the other, there
is a sense of admiration toward each other for their skills, esteem, and
abilities.
I could only imagine
in any professional gaming league levels of respect for other competitors
regardless if you win or lose. Gamers whom will take a significant amount of
time to practice games and attend tournaments to compete are considered
“hard-core gamers” while those who make a living out of playing games earning
up to $100,000 USD a year are considered “pro-gamers”. It is only natural that fellow gamers would
show respect because not all can make it to the big leagues.
However, besides the
term “pro-gamer”, most of these identities reflect the range of interests and
level of enthusiasm of the gamer which defined them in the gaming community.
For this reason, we have new titles like “casual gamer”, “mid-core gamer”,
“retrogamer”, “gaymer”, and “girl gamer”. The emergence of this titles shed
light that the umbrella of “gamer” is growing into vast pockets of interests
and levels of gaming keenness. This is important because game developers need
to have an ideal target market whenever they are in development of a game. Only
creating a game that is good does not make it successful but molding it to
cater to a particular group is what makes it successful.
Therefore, these identities
are used more to define a group or market than for self-assertion. It is as if
you were walking down a street and someone came up to you and said, “I’m Asian”
or “I’m Black.” Such self-assertion is unnecessary since it is obvious by your culture. The
same holds true in the gaming community. For example, if a woman is playing a
game she does not need to express she’s a girl gamer, because that is made
obvious by her simply playing a game. However, places like girlgamer.com
identify what their target audience is by stating their market in their name.
Someone who plays retro games, shouldn’t go around introducing themselves as a
retrogamer since it only matters when someone asks “what type of gamer are
you?” which then the answer would be appropriate. The same holds true for
casual to hardcore gamers. There is no need to express the obvious that can be
seen when a casual or hardcore gamer plays.
Just play or talk about games and let what you know and your skills do
the talking for you.
We need to realize
that with every identity there is a stereotype. Latinos are known to be loud
control freaks, Asians are good with computers and drive recklessly, Blacks only smoke weed, Whites are jocks or party animals, Indians never pay or tip,
Jews are greedy, and Bosnians are stubborn. Stereotypes can be seen, however
they are not always true. Stereotypes should not identify a person nor should
someone be associated with a stereotype if they match an identity. So if
someone who plays retro games like Contra on the Sega Genesis or Atari
2600, shouldn't they be considered gamers or be treated equally because
of their preferences? How about if someone casually plays games on their iOS,
for example Angry Birds? Can they not consider themselves a gamer even if they sometimes play?
And what of the female gamer who is bombarded with accusations that because she
plays games she is an attention seeking whore? How about the gamer who spends
most of his time playing World of Warcraft; does he live in his parent’s
basement? What about the professional gamer, is he Korean or Japanese? These
automatic mindsets are predisposed in our psyche and are delusions that we need
to wake up from. Instead of picking fights with each other we need to go back
to the fundamental connection of all of this; we are all gamers.
There are so many
more things to bicker about than who measures up to be a gamer and giving every
gamer the respect they deserve is what is important. Every gamer was a noob once
(or a couple times). So, I am telling all you gamers out there, cut the shit
and let’s game in peace and if anyone comes up to you and says “I’m a hardcore
gamer” ,”I’m a Girl Gamer”, “I’m a retogamer” you tell them straight out that
they are lying. People who self-assert themselves to be gamers are not
gamers. True gamers do not need to express that; their skills and knowledge do
it for them.
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