Check out Bebe's next video where she goes over the basics on quick scope, sensitivity, and how to get good.
Monday, August 27, 2012
Friday, August 24, 2012
REVIEW - Kingdom Hearts : Dream Drop Distance
In my hands was the
case of Kingdom Hearts Dream Drop
Distance where I was excited and eager to play the next piece of the Kingdom Hearts story. The past Kingdom Hearts games were motivating and
stimulating. There is no other game that has such a passionate story along with
characters from Disney. I expected
this game to be just as good and interesting with answers to my questions regarding
how the story is connected to the previous games. I have been a big fan of Kingdom Hearts since the first game came
out in 2002 for the PlayStation 2 and have been following the story since. Kingdom Hearts was developed and
published by Square Enix along with Disney Interactive Studios and created by
Tetsuya Nomura and Shinji Hashimoto. As you, the reader, read along this
review, you will be shown through the eyes of a devoted girl gamer just how
fascinating and well created Dream Drop
Distance is.
Image by Pixelenemy |
In Kingdom Hearts: Dream Drop Distance,
Sora and Riku are given The Mark of Mastery Exam to become Keyblade Masters by
Master Yen Sid (The Sorcerer’s Apprentice:
1940). The exam requires Sora and Riku to unlock seven keyholes of the worlds
that are trapped in slumber and need to be awakened. Sora and Riku are sent
into the dream world in order to unlock those seven keyholes; however they were
not aware of Master Xehanort’s plans. Once they enter the dream realm, Sora and
Riku are in alternate worlds yet they are the same. In each world, Sora and
Riku meet a variety of Disney characters as well as characters from another
Square Enix game, The World Ends with You.
The story continues after Kingdom Hearts
II and takes bits of other games’ stories, Birth by Sleep and 358/2 Days.
Throughout the game
the player must travel to different worlds as Sora or Riku, defeat creatures
called Dream Eaters, and unlock the keyholes. At the world map, the player can
choose which world to go to next. If it is a new world, the player enters dive
mode, where, depending on the character, the player can either fight a boss or
complete the assigned goal. As one character, the player has a certain time
limit as they play. Once the time is up, there is a bonus time where the game gives
the player 30 seconds before dropping. The “drop” refers to the transition from
one character to another. Fortunately the player has the option to ‘drop’ back
to the previous character. Unfortunately, you can be dropped in the midst of a
boss meaning you’ll have to fight the boss all over again. As the player plays
both characters, they’ll find that both stories are connected to the other
character’s story despite the fact that Sora and Riku are in parallel worlds.
In addition to the travel, the player fights Dream Eaters with creatures
similar to Dream Eaters but tamed, known as spirits.
The player can create new spirits by collecting dream pieces and following a
recipe as well as putting them in a team of three. However, the player can only
use two spirits during battle but is free to switch spirits between the three
they had placed in the party. With the spirits, the player can also link with
their spirits, either to team up with them and attack enemies (Sora only) or
absorbing the spirits to power up combos for a certain amount of time (Riku
only).
Bonding with the spirits
would probably be the only cutest thing to do in the game. You can actually pet
or nudge the spirit to bond with it, which can change a spirit’s disposition,
increase affinity, or earn it some EXP. The player can also use training toys
to help them grow. Fighting alongside the spirits or bonding with them will
earn them Link Points (LP). The player can use Link Points to spend on the
Ability Link board to unlock new commands and abilities for the Sora or Riku.
While in battle, the spirits can run out of HP and if they do, a countdown will
appear and give you time to rescue them before it hits zero which will return
back into dream pieces.
There are many new
things introduced in the game such as flow motion, reality Shifts, link
portals, and dive mode, giving the game a wide variety of things to do. In
addition, Dream Drop Distance allows
the player to read chronicles of past games, look at flashbacks of other
characters, and provides a glossary.
Square Enix doesn’t
fail at graphics, as usual. The graphics of Kingdom
Hearts is amazing, considering the fact that it is a 3DS game. The images
are sharp and very colorful. The cut scenes are also sharp and colorful, and
expose bright and appealing lights after a keyhole/world is opened or after a
command move.
The game gives the
player many tutorials that are accessible anytime on the main menu, therefore
if you are confused about the controls, just visit the main menu and look for
the tutorials. As for controls, they are not difficult at all. I found the
controls to be similar to the PS2 and PSP controls, however, due to the fact
that the 3DS has a touch-screen, there is only one difference in controls; when
the player’s spirits’ link gauge is full, all you have to do is tap on the spirit’s
icon and you will be able to link with the spirit. Of course tapping on the screen
during battle is part of the easy stuff. As for the difficulties… well, as I
played the game, changing commands on the command list was annoying. During my
fight with young Xehanort, I had to escape many times and while switching my
left thumb from the analog to the D-pad. It was a bit difficult since the boss
would constantly charge at me and do so much damage while I desperately try to
look for the right command. However, that is just a small defect that can be
easily conquered with memory or quick reflexes. Having a great camera view in a
game is extremely significant. In order to look up or down, the player must
hold down the L and R buttons and move the analog. In order to lock onto
enemies click L and R at the same time and click one of the buttons to switch
to a different enemy you want to lock into.
Overall 4.8/5 If you’re looking
for a role-playing game with beautiful and colorful images, a well put-in voice
cast, and a ‘heart-warming’ adventurous story, Kingdom Hearts Dream Drop Distance provides these traits and many
more. I don’t
see any major flaws in this game when dealing with controls, graphics, and game
play, however the rating cannot be a ‘5’
due to how easy and short this game is. After defeating the game, players can
try to unlock secret messages, new weapons, or boss fights but that is
basically it. Despite being short, Dream
Drop Distance will not fail to be a great role-playing game.
Happy
10th Anniversary to Kingdom
Hearts!!
“The past will be reawakened as a new number
in never-before-seen detail. Prepare yourself for the awakening of the next
number” (Kingdom Hearts Dream Drop
Distance).
If
you are interested in the Kingdom Hearts series
and want to try it out, here is a list of all the games in order from oldest to
youngest:
1.
Kingdom
Hearts, released in 2002 for the Playstation 2
2.
Kingdom
Hearts: Chain of Memories, released in 2004 for the GameBoy Advance
3.
Kingdom
Hearts II, released in 2006 for the Playstation 2
4.
Kingdom
Hearts Re: Chain of Memories, released in 2007 for the Playstation (similar
plot as the original)
5.
Kingdom
Hearts Coded, released in 2008 (Japan), for mobile phone
6.
Kingdom
Hearts: 358/2 Days, released in 2009 for the Nintendo DS
7.
Kingdom
Hearts: Birth by Sleep, released in 2010 for the Playstation Portable
8.
Kingdom
Hearts Re: Coded, released in 2011 for the Nintendo DS (features updated
gameplay in which combines 358/2 Days
and Birth By Sleep)
9.
Kingdom
Hearts Dream Drop Distance, released
in 2012 for the Nintendo 3DS
OrpheusGear is a freelance writer and Otaku. Check out her stuff on Girl Gamer Vogue.
Thursday, August 23, 2012
INTERVIEW With DrNikki From Elite Girl Gamers
I had the wonderful privilege to
interview Elite Girl Gamers founder
Nikki M. Leduc aka DrNikki. The
facebook fan page started more than a month ago and has skyrocketed with a
great number in page likes and
interactivity. I sat down with DrNikki to talk about her EGG and her history playing video games.
Hello
DrNikki! Thank you so much for taking the time interview with us. Now, tell me
a little about yourself and how you got into video games.
I’ve been gaming my whole life. When
I was 5 years old, I had an NES, then the original gray and green screen Gameboy for Christmas, and then a Sega
Genesis the following Christmas. However, throughout my teens, I was more
into hanging out with friends and games got put in the back burner. In my early
twenties I got married and became pregnant and while I was sitting at home, my
husband and friend were playing Modern
Warfare 2 and I remembered asking them what is so great about it? I wondered
how could someone sit there and play for so long. My husband was at work one
day when I decided that I was going to show him that I can play well too. I
played and I was awful but sitting there engulfed in this virtual world, I
realized how much I missed this and was totally back into gaming. I wondered
why I ever stopped playing video games, like what happened in that 5-7 year
period time that I lost touch with it? And that was how I found and held on to this
part of me that crawled out of my brief hiatus and I haven’t stopped gaming since.
I really like the aspect of video
games like Skyrim, where you can just play a game and be completely
immersed and I am not thinking about money or making a car payment. I can just
relax and go into this complete fantasy world that allows me to do whatever I
want. I put my son to nap one time and started to play and what felt like only
moments later he started crying. Looking at the time, three hours passed by and
I’m like what the hell just happened? So, I believe Skyrim is the best game ever made. I mean people could beg to
differ but any game that can make you lose track of all reality because of how
complex and in-depth they are, is a great game in my book. You can go anywhere
or do anything. You can pick up wild flowers all day! I can’t even fathom how
much time and thought is devoted into these fantastic games like Skyrim.
So
you started playing First Person Shooters within the past couple of years and
in the beginning you were completely inexperienced but now you’re always with
the highest score. How did you go from noob
to pro?
I just played. I played for hours
and hours and hours, looked up tips online and went to WebPages, got the elite
so I could get the DLC for everybody else. I put in the time. I really spent a
good two years. It was a good year or two before I got to the point I wasn’t in
the negative all the time. I started out on my first day I played on multiple
then I went offline. All I could do was look at the ground and throw grenades.
The last time I played it was only D-pads on the NES or Sega
Genesis. We didn’t have six axis or two joysticks back then so it took
me forever to get the hang of it; even controlling the guy coming from Nintendo
days. So it def took me a while to get the controllers down and to know which
button on the D-pad, grenade launcher, and how to go throw everything quick. It
takes a lot of practice; it took me a lot of practice. I put in a lot of time into those games (Laughs).
You’re
pretty good at Call of Duty, so when
you get really high scores what are some reactions you get from fellow gamers?
Most of the time nothing; other
times, if I’m in the lobby and I’m talking and going with the team, people ask
“oh wow, DrNikki are you a girl?” and I’ll say no I am a man. Sometimes I say
yes I am and they say wow your actually really good. I retort “what you
expected me not to be because I’m a girl?” It’s like they are surprise in awe,
and then if I’m the top and I’m a chic no one says anything everyone stays quiet.
It shouldn’t be so shocking. And I get people who send hate mail on my page
like “u are a sexist bigot because you call yourself a girl gamer. Why can’t we
all just be gamers? You don’t see guys saying oh I have a penis I am a guy
gamer.” And I say they don’t have to because the community is already run by
guys. It’s not that I’m being sexist the page is for everybody. I am just proud
to be a chic regardless if I’m a gamer or not: I am a mom, gamer, student and I
am proud to be a girl. Why bash me because I am proud of my sex, Ya know? I get
feedback both ways a lot of people that hate it and a lot of people that are
looking for something like that because they lack the female camaraderie in
video game community. Like, let’s just play together.
So
in light of that community, tell me how you started Elite Girl Gamers? What
compelled you to create the page?
I felt bad spamming all the people
on my friend’s list. So, I said I am going to start a page. I’ll put up
anything I want and if any of my friends want to see all the things I post can
join my page. I’ll post my personal things. So then a week later I saw there
was going to be a lot more people than just my friends. Out of the 1500 people
only 35 are friends. So it was supposed to be for that and I really just wanted
to find more chics to play with. I rarely came across another girl online or at
least one with a mic I can interact with. I got my husband but none of my
girlfriends in real life play video games. I mean we get drunk and play Tekken
but that’s the extent of it. So, I was like alright I’ll start this page and
see what happens and I got messages from girls like oh kewl you play COD add me
on PSN. Now I have 25 girls and we can party up and play anytime. And it’s not
for chics either it’s for anybody who wants to meet anybody to play games. If
you are on Playstation 3 and none of your friends have it, then you can
come to my page and find others to play the same games as you and just have a
good time.
When I started the page, I got tons
of messages from girls looking for other girls to play with in other genres. I
got a bunch of messages from PC girls saying the online PC community is a lot
more tolerant than COD or Battlefield. Yet, I had a lady tell
me the other day she’s in her 40s and she plays Diablo III and she never
seen another chic play and she asked me to help her. So, the goal of the page
is to encourage men and women to play together nicely and to help create a
female camaraderie. You can have fun trash talk but leave the personal out of
it. Leave the immaturity out. It’s a space where anybody can find anybody to
game and I really want to have a fun spirited battle. If you’re a jerk on my
page you won’t get an invite. If you make mean spirited comments, you’re not a
part of the community we are trying to create. This is a place for people to
meet other people and to play.
How
did you start doing weekly matches for the fan page?
I was actually contacting by chick who play video games are sexy
facebook page. When I first started the page I had 60 likes on it and a guy
from that page asked me if I wanted to host a guys VS girls match on PS3. I
thought it was a great idea and I did it once with them, but I keep doing it
every week now on EGG. And someone
said shouldn’t you try to unite guys and girls instead of having them play
against each other, and if you ever played in these matches it’s so much fun. No
matter whether we kick their asses or they kick ours, we not asking for
anything special we just want to play together on a team full of girls or two
teams of girls beating each other or battle of the sexes. It’s just so that
girls can find more girls to play with and guys can find girls to play with.
What
does the future of EGG look like?
What do you hope to create pass the fanpage?
I want to build a website for EGG because all I have now is the wall
and I can post things and ask people to respond and only a certain number of
people at a certain time will see my post. I want different sections for PS3,
XBOX360, steam, where people can go in and specifically meet other people they
want to meet. I hope to eventually have
an actual website for it where there are categories for each game. So if you
are on steam and you want to find a girl playing Diablo III you can see other girls who are online who have posted
their information. It’s hard for communities like EGG to become prominent. The sheer numbers of gaming websites are
huge and if you Google it would be close to a billion. It’s difficult for the
little guy to get any recognition or take notice. It’s just hard because there
are just so many gaming magazines, but I take it as a big demand. If there are
that many websites, they are that many people interested in it.
What
other obstacles you find yourself confronting when playing COD online?
I can’t stand when people blame
other people for their own lack of performances (laughs). If I get into a lobby,
and even if it has nothing to do with me being a girl, if everybody on the team
is bashing everybody it’s whatever but then why name call? I understand it is
competitive and you really want to win and that’s what keeps people from coming
back but I mean it just seems so immature to verbally bash someone you don’t
know anything about. Like, why are you insulting their mother? That’s something
about online game that I really don’t like. Like why are you such a whiner? And
then they attack you if you are a girl, like if I don’t have my mic on and if I
change my gamer tag to something ya know genderless, I don’t get bothered at
all. Soon as I go as DrNikki and my mic is on, I either get bashed or 8 million
friend requests. Like have you ever seen a chic before?
Haha,
right! It’s not like we’re aliens. However, do you get hate from people who
don’t play the COD?
When people hate on COD, I understand its a little water
down. All the complaints people have with COD;
the bottom line is it’s still a good game if people took the time to get to
know the game and how they were playing. Like, you really can change to
specialist class and do so much. If you see people running around shooting, you
sit back and relax. There is a lot of tactics that go into it. Games like Battlefield are more in-depth, COD is a best seller. Even when you talk
about COD there are so many people that hate it and can’t stand it. It makes me
wonder, why? I never played a game in my life that I hated. I played games that
sucked or were good but why have hate for anything? For the little tiniest
things, I wish people were more tolerant in general.
So
compared to videos games of the 80s until now what are some changes and how do
you hope it will improve for female gamers?
Games themselves have come eons of
miles down the road from graphics and plot wise. Zelda was a great game for its time. It had an awesome story, but
games have come so far and now it’s not just a little kid’s toy. Now adults can
enjoy it. My dad played video games. I remember him being like 45 years old
playing Doom and dragging his lazy boy writing down passwords on paper
plates. It’s come so far and it caters to everybody. Now, you can do anything
with a video game, it appeals to such a wide range of people. While I was
playing Skyrim, I was surprised to
play a female character. Mostly there is not an option and if there is it is
mostly dressed in a bathing suit with huge tits. I hope that changes.
Well,
DrNikki I can’t thank you enough for this interview and the community you’re
hoping to create where anybody can be themselves and just game. Are there any
last words you like to say?
I know there are people who say
don’t call yourself a girl gamer but I hope there are people who embraced their
differences and still be fair and kind to one another regardless of it. If I
want to call myself a Girl Gamer then there is no harm in that, I’m not hurting
anyone. I’m proud to be a girl and also gamer. I do other things too. I wish
people in general in the gaming industry were more tolerant.
But I’d say Stay Calm and Game Hard
(Laughs). Most of the people on my page have been really nice. Not that I need
anybody’s approval but I want to appeal to everyone, but that’s impossible. You
can be Mother Teresa and still have haters. When I started the page I was so
naïve and the way people conduct themselves online, I wish more people would
stay positive instead going around trolling things and saying what you hate.
Why not go around saying whose doing well or good? If you have nothing good to
say about how someone plays a game or a person, than move along, don’t be a
douche. You want a community; Stay Calm,
Keep Gaming.
Many
thanks to DrNikki and Elite Girl gamers for their contributions to creating a
community that prides itself in bringing together gamers of all walks of life
for the sole purpose of enjoyable
camaraderie. You can check out their facebook page here and check out their
weekly Call of Duty matches posted on their facebook page and on Girl Gamer
Vogue.
Friday, August 17, 2012
Video: "If Lag was Real..."
What if lag was real? What if every time you tried to get out of your room or into your car you lagged? BebexGaming hilarious video shows us exactly what lagging is like in real life.
Check out Bebe's Youtube channel for more great videos!
Check out Bebe's Youtube channel for more great videos!
Thursday, August 16, 2012
Top Qualities That Make A Great MMO
I
have played numerous amounts of Massive
Multiplayer Online Game (MMO) from social to hack-n-slash and even though
there were some that did their best to come close to a perfect MMO, they each there
a faults. Drawing from my experience,
I’ve come up with a list of qualities that will make an amazing MMO.
1.
Character
Customization
Detailed Character Cutimization |
It can’t be left unsaid that no one wants to
look like the character next to them, so having the ability to create a unique
avatar that embodies the player in a virtual reality brings out a freedom that
players easily embrace and encourage. It is true that games like Skyrim require a huge amount of memory
to allow players to have freedom to change even the smallest features like the
shape of a nose or face, but this comes with a benefit. Unique customization
appeal to players innate inclination for self expression which always gets positive
commentary.
2.
No Lame
Quests
There
is nothing I hate more than quests that make no sense. Following wolves,
feeding cows or solo quests is redundant, frustrating, and boring causing a
huge distaste. Quests that go with a story or deviate from a story involving
fighting, searching, collecting, and exploring are good ideas but pushing
beyond the mediocre is even better. Adding twists to a quest and allowing players
to make decisions that will change the outcome will make completing quests more
exciting. Performing quests that involve killing 10 wolves to clear the farm
seems too simple and boring. However, battling monsters to get to the top of a
spiral hill to rescue a runaway orphan and safely retuning him/her is tricky,
challenging, and levels player s without them knowing.
3.
Unique
NPC Mechanism
Sorry Store is closed. Come back when it's open. |
I know Shenmue
is not an online game, but the NPC mechanism was awesome. They weren’t just
waiting around for you to come to them. Most of them time in Shenmue, if you wanted to talk to a
certain NPC, you had to know their schedule and/or find them in the town.
Granted, shopkeepers, merchants, and core people should be stationary, but
allowing a variety of different sales people every 10 hours would be
encouraging. A structure I enjoyed in Tales
of Graces f and Morrowind was the
reputation you have with the merchant; depending on your selling and buying
habits, your reputation with a specific merchant would affect your future
spending habits. Few online games use a
unique NPC mechanism that I believe would be an interesting aspect to any MMO.
4.
Awesome
Armor/ Clothing Options
Now that's a hero's outfit. |
I played Final
Fantasy XI and Aion a great deal
because I was working hard to obtain unique and flamboyant armor and clothing
to show off. Having a full body Tier 3 outfit was once a big accomplishment in WOW. That kind of recognition sparks
respect and a reputation when you’re the only one walking around with an armor
you can only get through a quest that is hard or happens once a year. Also,
accomplishing a certain craftsmanship level would yield a unique item based on
the level. In Final Fantasy XI, if
you’re cooking level was high enough you would receive a non-transferable
chief’s hat. Having armor designed to impress players is a big plus. If I’m a
level 80 Horde warlock, I want to look like a badass warlock with crazy
shoulder blades of fire and a giant cloak that shadows my character’s face but
gives it bright red glaring eyes. Let my armor glorify my effort!
5.
Secrets
and Easter Eggs
I
can’t say this enough; every area should be full of exploring possibilities and
new findings. I played the social MMO The
World based of the dothack series
and even though it only ran for a couple years, there were numerous amounts of
secrets that everyone was busy finding them all. There were less than 10 quests
available but so many secrets that nobody complained that there weren’t enough
quests. I remember finding secret areas with weird landscapes and rare items to
put in my house were so exciting, I had to show off to my friends. Easter eggs
and secrets build communities, so pump more of them into MMOs!
6.
Breathtaking
Landscapes/Great Graphics
Look Ma! I can see the sunset from inside my game! |
When
I first started Final Fantasy XI, I
was a super noob. I didn’t know anything at all, but I befriended a small
paladin Tarutaru who took me through the most exotic and beautiful places in
the game. They were hour long travels we had to take to get to these places,
but they were all worth the dying, running, and aggravation. The bond that
resulted was one that I treasure to this day. The effort that is taken in
making games look amazing never goes to waste. There are players that truly
appreciate the work developers put into when creating a world that is vast and
beautiful.
7.
Great
Sound
It should be a no brainer, but I thought to
add it anyway. There is nothing that hurts the senses more than appalling
background music. If I’m in a town, I don’t want to have to either mute my
speaker or get out of that town ASAP. Melodramatic background music isn’t good
either, even though at certain times the intensity of this music gets the
player going. If you’re a level 75 Warrior in FFXI fighting an ruthless boss with 4 parties of 8 people, that
music better be as epic as the moment. I personally am not big on sound
effects, but if it serves a purpose to emphasize a story then by all means.
8.
Class
System Alterations
It
gives me such pleasure when the character’s skills I acquire are predicated on
my choice. If I choose to acquire certain passive abilities that will make me a
better healer or maybe a tougher healer that choice should be up to me the
player. It should not be enforced because I decide to be a healer and therefore
am weak and should die easily. Games like Ragnarok
Online, allow players to change their stats according to their preferences.
So if I want to be a healer that has a higher defense, I should have that
liberty to do so. Class systems should also have the freedom to mix classes. In
Final Fantasy XI, you could have a
primary and secondary job; your primary job could be healer and your secondary
job could be a thief. You’d then have the ability to heal and execute dodging
skills that would make you a better player.
9.
Guild
Houses/ Player Houses
Now this is a house! |
Having a home for a player or guild creates a
welcoming environment for players to become much more social in a game. MMOs
aren’t just about battling and leveling up, they are opportunities to build
friendships you wouldn’t otherwise be able to do in person. Incorporating a
house brings small communities of companionship together in a vast world of
isolation.
10.
Stable
Economy
There is nothing I detest more than to go to
an auction house with such high inflation that it ruins the experience. How can
I pay for an armor that is 1 million gold and I received 32-100 from killing
mobs? Economy should always fluctuate with reasonability. Having conquests,
raids, and territory control are ways to fluctuate the economy. Like in Aion, if a fraction had control of more
territory than another, their economy is good. Taking steps to make getting
money easy for everyone speaks volumes about a game’s mechanics.
11.
Massive
World No Quick Travel
I
use fast travel so often in Skyrim
that sometimes I wish to travel to certain areas, because I know I’m missing
out on secrets in between. I enjoy how WOW uses awesome mounts to travel from
place to place, because you can see the area your passing through, but games
like Aion that teleport you to places
make traveling an adverse side to travel.
Forcing a player to travel by foot or use mounts is a great way to
instill them to explore. Using alternative means to travel like boat,
underground tunnels, and aircrafts to certain places makes an online experience
so much more gripping. Allowing players to travel wherever they want to even at
level 1 would be superb.
12.
Alternative
Activities
Sometimes
players want to take a break from working in a game. Sounds weird? It’s not.
Collecting rare items, perfecting craftsmanship, exploring, acquiring knowledge
about the world we’re playing in are things that should be incorporated in a
game. Adding games and contests are some things that enhance a video game
experience because it caters to players personal inclinations.
13.
Special
Events
Christmas lights on trees in-game? Beautiful! |
Every
year in Final Fantasy XI, RIFT, Aion,
and WOW, events would occur in
various areas that players could then redeem one of a kind items or armor; you
must complete a quest or mission to get the prize. It mostly involves having
people party up to get them, but when you do everyone is super excited to
repeat it with friends who don’t get it. Taking the time to design amazing
events conveys to other gamers that you do care. So show some love!
14.
Player Vs
Player (PVP)
There
is nothing more awesome than having a close call kicking your friends’ arse in
PVP. Sometimes it’s aggravating to die to someone, but for that one win it’s
all worth it.
15.
Fabulous
Mounts
Simply stunning mount! |
I despise riding a mount that makes me look
depressed, so if I can ride around in a skeleton horse, people will think twice
before messing with me. Generic horses are out. Dragons, panthers, or robotic
horses are much better props.
These
are all my personal preferences for a better MMO. Granted using keys like
W,A,S,D while targeting with the arrow for the fighting system are expected,
but what are some other ideas and insights you have and hope to see in MMOs?
Narz is long standing Sega Fan, gaming equality advocate, founder of Girl Gamer Vogue, and writer for GameTyrant. Check out more of work at Knickledger and Gametyrant.
Narz is long standing Sega Fan, gaming equality advocate, founder of Girl Gamer Vogue, and writer for GameTyrant. Check out more of work at Knickledger and Gametyrant.
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